SYS_001 // BGDLIB.FEED

One feed.
All gamedev.

30+ sources. One adaptive feed. Filtered by role, engine and expertise level. Signal, not noise.

Notify on launch →
Scroll
[ 002 ] // OVERVIEW

One app.
All gamedev.

BGDLib is a mobile RSS aggregator for game developers. Available on Android & iOS, built with .NET MAUI. Aggregates 30+ sources — blogs, forums, YouTube channels, job boards — into one personalized feed filtered by your role, engine, and skill level.

[ 003 ] // DIAGNOSTIC

Data overflow.
Zero filtering.

Developers lose 3h/day scanning 30+ tabs manually — Unity Blog, GDC Vault, Reddit, YouTube, Telegram, job boards. No tool aggregates and filters all of it at once.

30+

Data nodes to monitor daily — Unity, Godot, GDC Vault, Gamasutra, r/gamedev, job boards, Telegram.

3h

Hours of resource lost per day to manual scanning. Reallocate to shipping.

0

NULL: tools that filter by role, engine, and expertise level simultaneously.

Signal/noise ratio: critical. A Unity engineer receives Houdini tutorials. System has no operator context.

[ 004 ] // RESPONSE

Engineered
to cut noise.

UNIFIED FEED

All sources in one place. No tab switching, no manual RSS readers.

SMART FILTER

Filter by role, engine, and expertise level. Only relevant content reaches you.

MOBILE FIRST

Read on transit, offline mode, push notifications for critical updates.

[ 005 ] // TARGET OPERATORS

Who reads.

ALEXEY
19 // IT STUDENT

Pain: Wastes an hour browsing sites daily.

Goal: One source for everything.

DMITRY
24 // INDIE SOLO DEV

Pain: Finds out about news too late.

Goal: Never miss what matters.

MARIA
22 // SELF-TAUGHT

Pain: Doesn't know what to read.

Goal: Enter the professional stream.

[ 006 ] // MODULES

Configured
for your stack.

Six modules. Zero bloat. Precision output filtered to your workflow.

F–01
FEED.CORE
// PRIMARY

RSS aggregation from 30+ nodes: Unity, Godot, GDC, Gamasutra, r/gamedev. Single adaptive stream. One scroll.

F–02
ROLE FILTER

Matrix filter by role (programmer / artist / designer), engine (Unity, Unreal, Godot), and content type (tutorial, news, postmortem, job). Stack-aware output.

F–03
LOCAL CACHE

Articles written to local storage on save. Offline reads, zero re-fetches. Queue persists across sessions.

F–04
AUTO TRANSLATE

One-tap translation. Result cached server-side — no redundant API calls on repeated content.

F–05
PUSH PROTOCOL

Notifications fire only on matching subscription events. No noise. Selective delivery, not broadcast.

F–06
OPERATOR CONFIG

Set role, engine, skill tier. Feed recalibrates. Config persists across sessions.

[ 007 ] // DATA NODES

All nodes.
One endpoint.

BGDLib aggregates 30+ active data nodes — every major channel where gamedev knowledge is published.

Unity Blog
GDC Vault
Gamasutra / GDC
r/gamedev
Godot Blog
Unreal Dev
80.lv
Game Developer
Itch.io Devlogs
YouTube Channels
+ nodes pending
[ 008 ] // STATUS: PENDING

Zero noise.
Full signal.

BGDLib is in active development. Target deployment: Android + iOS. ETA 2026.

Android
iOS
Are you a game developer?
Which engine do you use?
Time spent searching for materials daily?
Which sources do you follow?
Would a unified feed be useful?
Preferred content format?
Do you need offline mode?
Email for launch notification