RSS aggregation from 30+ nodes: Unity, Godot, GDC, Gamasutra, r/gamedev. Single adaptive stream. One scroll.
SYS_001 // BGDLIB.FEED
30+ sources. One adaptive feed. Filtered by role, engine and expertise level. Signal, not noise.
Notify on launch →BGDLib is a mobile RSS aggregator for game developers. Available on Android & iOS, built with .NET MAUI. Aggregates 30+ sources — blogs, forums, YouTube channels, job boards — into one personalized feed filtered by your role, engine, and skill level.
Developers lose 3h/day scanning 30+ tabs manually — Unity Blog, GDC Vault, Reddit, YouTube, Telegram, job boards. No tool aggregates and filters all of it at once.
Data nodes to monitor daily — Unity, Godot, GDC Vault, Gamasutra, r/gamedev, job boards, Telegram.
Hours of resource lost per day to manual scanning. Reallocate to shipping.
NULL: tools that filter by role, engine, and expertise level simultaneously.
Signal/noise ratio: critical. A Unity engineer receives Houdini tutorials. System has no operator context.
All sources in one place. No tab switching, no manual RSS readers.
Filter by role, engine, and expertise level. Only relevant content reaches you.
Read on transit, offline mode, push notifications for critical updates.
Pain: Wastes an hour browsing sites daily.
Goal: One source for everything.
Pain: Finds out about news too late.
Goal: Never miss what matters.
Pain: Doesn't know what to read.
Goal: Enter the professional stream.
Six modules. Zero bloat. Precision output filtered to your workflow.
RSS aggregation from 30+ nodes: Unity, Godot, GDC, Gamasutra, r/gamedev. Single adaptive stream. One scroll.
Matrix filter by role (programmer / artist / designer), engine (Unity, Unreal, Godot), and content type (tutorial, news, postmortem, job). Stack-aware output.
Articles written to local storage on save. Offline reads, zero re-fetches. Queue persists across sessions.
One-tap translation. Result cached server-side — no redundant API calls on repeated content.
Notifications fire only on matching subscription events. No noise. Selective delivery, not broadcast.
Set role, engine, skill tier. Feed recalibrates. Config persists across sessions.
BGDLib aggregates 30+ active data nodes — every major channel where gamedev knowledge is published.
BGDLib is in active development. Target deployment: Android + iOS. ETA 2026.